#pragma once
#include "..\gameengine\gameengine.h"
#include "SpaceBack.h"

class BaseMenu :
    public GameState
{    
protected:
    Button* CreateButton(string caption, int n);
    TextBox* CreateTextBox(string text, int n );
public:
    BaseMenu(void);
    virtual ~BaseMenu(void);

    virtual void Initialize();

    virtual void Deinitialize();

};
